There is no way for players to jump into a game that’s already in progress. The lobby system for online play is completely uninspired, using an almost carbon copy of the Xbox version’s online mode, requiring all players to join a central host, ready up, and choose their character before starting the game. If you think that 2/4 ratio is bad, 3/4 of us had some kind of connectivity issue at some point while playing, be it a dropped connection, crashed game, inability to join a game lobby or unexplainable lag. I’m not sure if it’s a driver issue or whatever, but it really should not have happened at all. On top of this, while it didn’t happen to me personally, two of the three friends that I played with complained that the game would randomly rebind their keys. The first hour or so of our game was incredibly frustrating, as we struggled to work out what button did what. It pretty much means every time you learn a new combo, you have to open up your menu, check your keybindings and then compare them to the Xbox 360 controller layout. This means that, for example, when you learn a new combo, the popup will say ‘Press A, A, X for a combo!’ even if you have rebound these keys to different buttons. It’s cool if you do, but if you don’t, the game actively gimps you.įirst, none of the in-game prompts change if you are using a keyboard. If you own an Xbox 360 controller, chances are you also own an Xbox 360, which means you played this game over four years ago, so what the hell are you doing playing it again on the PC? You see the conundrum here? A large majority of PC gamers won’t have an Xbox 360 controller just lying around. What IS a bad idea though, is discouraging keyboard use. Encouraging controller use is not a bad idea. A lot of games are easier to play on a controller, especially beat-em-ups like this. The first thing the game does when you load it up is recommend you play it with an Xbox 360 controller. Is the popular beat-em-up even worth your time as a PC gamer? I could excuse the lengthy delay if it was literally the most polished PC port I had ever played, but unfortunately this is far, far from the truth. Everyone that wanted to play this game has already played it, leaving the only audience PC-exclusive gamers who want to see what all the fuss is about, or opportunists like myself picking it up during a sale. That’s such a shockingly huge gap, it’s insane. It was first out on the Xbox in 2008, four years ago. Castle Crashers for PC came out this year, 2012. A friend of mine recently picked up a 4-pack during the steam Big Picture Sale, and as I quite enjoyed the original on Xbox when it came out, I thought the PC version at less than $5 a pop would be worth it. Castle Crashers for PC is a textbook example of literally everything you could do wrong when making a PC port of a console game.
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